Paris (France), November 4, 2013 - Gameloft achieved record revenues of €61.7 million during the third quarter of 2013, up by 11% from the previous year. On a constant-exchange-rate basis, the third-quarter growth was 17%. EMEA represented 31% of third-quarter sales; North America, 32%; LATAM, 20%; and APAC, 16%.
Over the first nine months of 2013, Gameloft achieved consolidated sales of €171.0 million, up 14% year on year. On a constant-exchange-rate basis, growth for the first nine months was 17%.
|
Sales (€ million) |
2013 |
2012 |
Variation |
|
1st Quarter |
54.2 |
44.8 |
+21% |
|
2nd Quarter |
55.2 |
50.4 |
+10% |
|
3rd Quarter |
61.7 |
55.4 |
+11% |
|
First Nine Months |
171.0 |
150.6 |
+14% |
Sales continue to be driven by the worldwide success of Gameloft games on smartphones and tablets. Gameloft’s third quarter sales on smartphones and tablets grew by 31% year on year. They represented 69% of total Group sales compared with 58% in the third quarter of 2012.
Gameloft’s rapid growth is also driven by the success of the free-to-play business model: sales of virtual goods and advertising currently account for 80% of the company’s smartphone revenues. This free-to-play model enables Gameloft to reach very large audiences. In the last 30 days, no less than 140 million people have played a Gameloft game on their smartphone or tablet. This model also increases the longevity of the company’s products. Games launched prior to 2013 accounted for more than 80% of the company’s revenues in the first nine months of 2013.
The company therefore confirms its target to reach between €235 million and €240 million in sales for the full year of 2013, as well as an increase of profitability and net cash.
The Group's 2013 annual sales will be published on January 28, 2014, after the market closes.
