Paris, France. Gameloft achieved consolidated sales of €90.2 million for the first nine months of 2009, up by 18% from the previous year. On a constant exchange rate basis, nine month growth reached 16%.
In € millions | 2009 | 2008 | Variation |
1st quarter | 30.8 | 25.3 | +22% |
2nd quarter | 29.3 | 25.0 | +17% |
3rd quarter | 30.1 | 26.2 | +15% |
9-month total | 90.2 | 76.5 | +18% |
Third quarter sales reached €30.1 million, up by 15% from the previous year on both a current and constant exchange rate basis. Mobile games account for 95% of the company's third quarter sales. The remaining 5% are related to console games sales.
Europe represents 38% of 2009 third quarter revenues, North America 31% and the rest of the world 31%. The strongest growth took place in the rest of the world, up 29% over the period, notably in Asia and South America. During the first nine months of 2009, Europe, North America and the rest of the world represented 38%, 33% and 29% of total sales respectively.
Mobile game activity continues to grow rapidly. Revenue from this segment increased 17% over the first nine months of the year due to the huge success of Gameloft games on Apple's AppStore and to the strong performance of the company's Java and Brew games. Therefore, the company expects solid sales and profitability growth in 2009.
In the long term, Gameloft is in an ideal position to benefit from the rapid development of digitally distributed video games on mobile phones and consoles, as well as from the major innovations introduced by companies such as Apple, Nokia and Google.
The group's consolidated full year sales will be published on February 2, 2010 after the market closes.