ELECTRIC RACE

visual Gameloft for Brands
ELECTRIC RACE
Client: Hyundai Motor Company
Location: South Korea & Global region

The brief

How can we establish Hyundai as a leader in eletrification and innovation, drive meaningful interaction, and shift the brand perception to an exciting EV maker?

Our Solution

CONTEXT

At the forefront of the EV shift are the younger generations, with a strong preference for sustainable, innovative brands that resonate with their modern values. 50% of young people say they want an EV as their next car (BBC, 2025).

OBJECTIVE

Establish Hyundai as a leader in electrification and innovation, drive meaningful interaction and shift the brand perception to an exciting EV maker.

OUR SOLUTION

Hyundai x Asphalt Legends Unite: Electric Race

A time-limited virtual race that invites gamers to compete for a chance to win a trip to South Korea and experience the cars on a real track. With three rounds, players are tested for the best time on a live-ranking system.

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1.8M
Unique players
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11.9M
Number of Races
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22%
Participation Rate
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30 years
Worth of Driving / Time spent
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137M
Impressions
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49%
Purchase Consider
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+7 pts
Brand affinity