Our Audience
OUR AUDIENCE
+ 210 Games - Covering all the most popular genres and all developed in house
200 Leading brand partners - Working with us worldwide including fortune 500 companies. Lego, Disney, Universal, Illumination Entertainment, Hasbro, Sega.
WE ARE EXPERT ON BRAND CREATION, DEVELOPMENT, AND AMPLIFICATION
EVERYONE IS A GAMER
Sources: Gameloft proprietary data, LOOKER, January 2026
Share of gamers by generational groups
Sources: McKinsey ‘True Gen’ ; Newzoo GI Games & eSports
Gameloft audience is massive & active
Monthly Active users
average daily time spent in games
average playing sessions
Our Gamer Personas
Experts living & breathing games
Games as playground of interactions
Looking for immersive experiences
Sources: Hootsuite. (2025). Social media statistics for Marketers, Brands, and Businesses. https://blog.hootsuite.com/social-media-statistics/; Gameloft for Brands. (2025). In-Game Survey – “Emotions while playing.”; Gameloft for Brands. (2026). Whitepaper – “Emotion In-Gaming.”
STEP UP, CONTACT US!
Level up your brand awareness and engage with your audience in a safe environment!
©2022 Gameloft. All rights reserved. Gameloft and the Gameloft logo are trademarks of Gameloft in the U.S. and/or other countries.
Copyright (c) 2020, Gabriel Sammartino (https://www.behance.net/webcreativity | contact@gabrielsammartino.com), with Reserved Font Name Avenixel.
This Font Software is licensed under the SIL Open Font License, Version 1.1. This license is copied HERE, and is also available with a FAQ at: http://scripts.sil.org/OFL
All other trademarks are the property of their respective owners.