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Asphalt Memories - Asphalt 5

Posted on: May 24, 2018
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Asphalt 4: Elite Racing took Gameloft’s premier mobile racing franchise and supercharged it for the iPhone. But, with Apple improving their device and other smartphones entering the market, the team quickly geared up for Asphalt 5.

After the success of Asphalt 4, anticipation was high, and the team had no intention of letting down fans. Improvements were planned for every aspect of the game. All of this would be made possible thanks to a brand new game engine, which allowed for a slick arcade feel with tighter touch and tilt controls to underpin the action.

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Have it Your Way



Asphalt 5 featured 12 incredible tracks from around the world. Traveling the globe, each course offered a unique look and style that made every race feel exciting.

These prestigious locations looked better than ever in Asphalt 5’s game engine which allowed for improved visuals and artistic flourishes. Moving between glorious exotic locations like Hawaii, Aspen, and Saint Tropez gave players a taste of extravagance. This was set alongside more urban environments, including New York, Rio de Janeiro, and Paris. Here the high-speed racing acted as wish fulfillment, with players speeding down iconic roads.

 



These cities were joined by Tuscany, Athens, Rome, Las Vegas, Miami, and San Francisco – all of which bought their own twists (and turns) to the experience. The Android version – which released six months later – featured even more, with Tokyo, Cape Town, Berlin, Los Angeles, and Madrid being added to the world tour.

 

Changing Track



To add to the variety provided by these cities, more diversity was added by Asphalt 5’s advanced track design. One of these advanced elements was track surface. Moving between snow, ice, dirt, water, and tarmac saw a vehicle’s traction change. Thus, racers were forced to adjust to conditions on the fly as they drifted between areas.

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Shifting weather further highlighted these surface changes. Snowfall, rain, fog, and a variety of other conditions could alter different areas of the track, and impair visibility making it harder to prepare. This increased the dynamism creating constantly evolving races, so you never knew what would happen from one lap to the next.

The team also poured their attention into every tracks’ design. Maps were filled with shortcuts, off-road sections, and jumps. Looking at modern Asphalt games, this may not be a huge surprise, but at the time this level of complexity was unprecedented.

 

Pick Your Line



Finding the best route and racing line in each location was key to success – but not every event would demand the same path. With eight different event types (three more than Asphalt 4: Elite Racing), different tactics were often required. New modes expanded the challenge while existing modes were revamped to ensure that they felt fresh.

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One of the new events was Elimination, which periodically removed stragglers from the race. This is now a mainstay of the franchise, challenging players to this day with nail-biting tension.

All of these modes could be experienced as players raced their way through Asphalt 5’s Career Mode. This married these locations and modes into an experience that pushed racers to the limit as they unlocked increasingly skilled opponents and police pursuers. These were made more exciting though the game’s improved AI, which made rival drivers behave almost like real racers.

 

33 Licensed Machines



To help overcome these obstacles, racing through the single-player mode earned players cash to upgrade and invest in the game’s huge garage of 33 licensed speed machines, including models from Ferrari, Lamborghini, BMW, and more - all realized in more detail than any previous Asphalt release. And all of this detail could be enjoyed from three perspectives: far, near, or inside.

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It was possible to optimize all of these vehicles with the game’s comprehensive Tuning Mode. In the garage, it was now possible to tweak and tune cars and bikes to their full potential… both in terms of performance and style.

Players could now improve their machines’ handling, engine, boost, and even give it a new coat of paint. But these upgrades were not limited to a single element. For example, to squeeze every ounce of performance from the engine, you would need to max out the Engine Control Unit, Intake, Exhaust, and Turbo. With every element having a similar range of improvements to make, there was a mountain of performance for every machine to climb.

 

Smarter Than Ever



There were other huge advancements made in Asphalt 5, some of which we now take for granted. While the previous game certainly took advantage of Bluetooth multiplayer, this game introduced a true online versus mode. Now players could truly show off their skills to friends all over the world - a first for Gameloft's racers.

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For even more online challenge, Ghost Racers were also introduced. Representing the past performance of another real racer - these translucent opponents would speed around tracks alongside players. This offered a visual benchmark to which a player could compare their performance – even when racing alone.

Asphalt 5 looked incredible as it squeezed absolutely everything it could from the new hardware on which it launched. It set a standard for the franchise, not only in terms of visuals but also for controls and features. The players also showered this sequel with more than 20 million downloads worldwide.

A year later, in March 2011, in partnership with Ubisoft and Konami, Gameloft released Asphalt 3D to support the worldwide launch of the Nintendo 3DS handheld video game console. This title was in reality a direct port of Asphalt 5’s Android version.


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