Paris, France. Gameloft® achieved consolidated sales of €122.0 million for 2009, up by 11% from the previous year. On a comparable exchange rate basis, growth in 2009 reached 10%.
In € millions | 2009 | 2008 | Variation |
1st quarter | 30.8 | 25.3 | +22% |
2nd quarter | 29.3 | 25.0 | +17% |
3rd quarter | 30.1 | 26.2 | +15% |
4th quarter | 31.8 | 33.8 | -6% |
Total 2009 | 122.0 | 110.3 | +11% |
Fourth quarter sales reached €31.8 M, down 6% from the previous year. This decline in sales is due to Gameloft’s withdrawal from boxed games in January 2009 and to the drop in the dollar. On a like for like basis, sales in the last quarter of 2009 were up 7%.
Europe represented 39% of full-year sales in 2009, North America 32% and the rest of the world 29%. In 2008, Europe accounted for 43% of sales, North America 30% and the rest of the world 27%.
Mobile games accounted for 94% of the company's sales in 2009. The remaining 6% are related to consoles game sales. Gameloft’s mobile gaming activity continued to show solid growth in 2009. Full-year revenues from this segment grew by 12% due to the huge success of Gameloft games on Apple®'s App Store™. In the last quarter of 2009, iPhone® revenues for the company reached €7.0 M, up 115%, significantly exceeding initial expectations of €4.4 M.
As anticipated, Gameloft’s profitability should increase dramatically. The operating margin before stock options is expected to reach between 8% and 9% in 2009 compared to 3% in 2008.
The company is expecting further growth in 2010 in terms of revenue and profitability. In the long term, Gameloft is in an ideal position to benefit from the rapid emergence of digitally distributed video games on mobile phones, tablets, consoles and from major technological innovations brought to the market by companies such as Apple®, Palm®, Nokia® and Google®.
Gameloft's annual results for 2009 will be published on 23 March 2010 after the market closes.