inner press release banner Gameloft
Back to Newsroom
March 20, 2012

2011 Annual Results

Newsroom /
2011 Annual Results

 

17% Sales Growth

Record Current Operating Income of €21.1M, up 24%

Record Net Profit of €18.2M, up 34%

Net Cash of €36.9M, up 47%

 

 

Paris (France), March 21, 2012 - Gameloft's consolidated profit and loss statement for the year ending 31 December 2011 breaks down as follows:

 

In millions of €

2011

2010

 

Sales

 

Other income

 

 

164.4

 

0.2

 

 

141.0

 

0.1

 

Costof sales

-19.4

-19.4

 

Gross margin

 

 

R&D

 

Sales & Marketing

 

Administration

 

Other operating income and expenses

 

 

145.1

 

 

-78.0

 

-30.0

 

-14.5

 

-1.5

 

 

121.7

 

 

-65.7

 

-26.5

 

-11.3

 

-1.1

 

Current operating income

21.1

17.1

 

Stock-based compensation

 

Other income and expenses

 

-2.1

 

-5.3

-2.3

 

-0.2

Operating income

13.7

14.6

 

Net financial income

 

-1.1

 

 

1.3

 

 

Tax expense

 

 

5.7

 

 

-2.3

 

Net profit/loss (group share)

18.2

13.6

Net profit per basic share

0.24

0.18

Net profit per diluted share

0.23

0.17

 

In 2011, Gameloft consolidated sales reached €164.4 million, up by 17% year on year. On a constant exchange rate basis, full-year growth was 19% compared with 13% in 2010. Europe represented 30% of the company’s sales, North America 29% and the rest of the world 41%. Growth was driven by sales in emerging countries and by the massive success of Gameloft games on smartphones and tablets around the world. Gameloft’s fourth-quarter sales on smartphones and tablets grew by 64% year on year and represented 41% of total sales.

 

The robust growth in sales and efficient cost control in the company's three departments—R&D, Sales & Marketing and Administration—have allowed Gameloft to grow its margins. The gross margin reached 88% compared with 86% in 2010. The 2011 current operating income stood at €21.1 million, up 24%, and the current operating margin for the period is 13%.

 

The annual impact from expensing stock options is €2.1 million. A non-recurring charge of €5.3 million was booked in relation to the console and PC social games previously capitalized on the balance sheet of the company. A decision was indeed taken in the second half of 2011 to focus all of Gameloft’s creation efforts on smartphones, tablets and smart TVs, which are experiencing very rapid growth.  

 

Net financial income amounted to -€1.1 million and is essentially comprised of exchange losses due to the strength of the Euro during the first half of the year. The company recorded a tax profit of €5.7 million due to the recognition of tax loss carry-forwards in France, where the company has recorded three straight profitable fiscal years. The amount of remaining unrecognized consolidated tax loss carry-forwards at the end of 2011 was €14.1 million.

 

The net profit for the full year stands at €18.2 million, up 34% compared with 2010. The Group's net margin reached 11%. Earnings per share and fully diluted earnings per share stand at €0.24 and €0.23 respectively.

 

Healthy Financial Position

 

Gameloft’s financial position was very solid on December 31, 2011. The company’s equity stood at €102.9 million and net cash reached an all-time high of €36.9 million. Cash generation was very strong during 2011: Gameloft’s net cash increased by €11.8 million in twelve months. Therefore, the company has the financial resources necessary to continue to grow and increase its market shares around the world.

 

Multiple Licensing Deals Announced

 

Gameloft has secured the worldwide rights to several major new franchises in recent months, which should help to drive growth in the future. These agreements with some of the most prestigious players of the media, movie and toy industry illustrate once again the reputation for quality of our development studios as well as the unparalleled distribution reach put in place by Gameloft around the world. Starting in 2012 the company will launch games on feature phones, smartphones and tablets based on the following brands:

 

The Dark Knight Rises– DC Comics

Ice Age– Fox Digital Entertainment

Men in Black 3– Sony Pictures Consumer Products

The Avengers– Marvel

The Amazing Spider-Man– Marvel

My Little Pony– Hasbro

Littlest Pet Shop– Hasbro

 

An Ambitious Strategy for the Future

 

The huge growth of smartphone and tablet sales, combined with exciting opportunities due to emerging countries and new business models, have led Gameloft to accelerate its development strategy on multiple platforms. 

 

  •   Gameloft has just launched its first freemium game for feature phones and intends to launch several other feature phone games using this business model in the future. This new offer should allow the company to target new customers on feature phones around the world.
  •   All of Gameloft’s smartphone and tablet games launched in 2012 will be freemium or paymium and will be heavily social. To this day, close to 125 million of its freemium and paymium games have been installed on iOS and Android. On average 35 million users play those games every month.

·         In partnership with GREE, Gameloft will launch its first social card game in June 2012. Social card games are considered the most popular social games in Japan. Other social card games will be developed by the company in 2012.

·         The momentum of the smartphone and tablet market should continue to sustain Gameloft's growth in the upcoming quarters. Gameloft will continue to invest heavily in this activity and intends to launch more games on more handset and tablet models in 2012 than in 2011.

·         Gameloft is already one of the major game publishers on the Kindle Fire. The company has launched 32 games on the Kindle Fire to date and is recording rapidly increasing sales on the Amazon platform.

·         Gameloft’s iPad momentum continues with four of its most popular games optimized and ready for the launch of the new iPad from Apple.

 

Gameloft anticipates another year of solid growth in 2012. In the long term, the company appears to be in an ideal position to benefit from the rapid growth of the digital distribution of video games on mobile phones, tablets, next-generation set-top boxes and smart TVs.

 

Sales for the first quarter of 2012 will be published on May 3, 2012, after the market closes.

Share
facebooklinkedintwitter